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Mortal online macro uopilot
Mortal online macro uopilot










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This was due to the fact that they were not given Friendships until Mortal Kombat Trilogy. Pushing the button for Friendship while playing as Ermac, Classic Sub-Zero, Noob Saibot, Human Smoke and Rain will cause them to freeze in place but the game will still go on as usual with the message appearing.

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  • Where's the Joke? - In the SNES and Genesis versions where the Quick Finish code is available, one can execute any finisher with one button.
  • Also, when Kabal's Animality is shown, after Stryker touches the floor, he will jump towards Kabal.
  • In the DS version, when watching the Supreme Demonstration, the screen will not darken.
  • Example, doing this to Rain will turn the ice purple. The color of the ice will be the same color palette as the opponent.
  • Colored Ice - In the Genesis version, select Unmasked Sub-Zero and perform his Ice Clone move directly above the opponents head.
  • The Blackness Doesn't Affect Me! - Performing Classic Sub-Zero's Spine Rip Fatality as Shang Tsung causes the latter to unmorph and reappear in the blackness.
  • Scislac Busorez - Playing as Human Smoke in the arcade, Xbox Live Arcade and Nintendo DS versions of UMK3 forces the background to Scislac Busorez and will remain in there in all fights (except bosses) until the player loses and chooses someone else.
  • However, performing the Animality firsthand causes Kabal's head to fall off by no visible means.
  • Kabal's Ripoff - While all characters have to grant " Mercy" before they can perform their Animality, Kabal doesn't have to in the Sega Genesis port.
  • Sometimes the Finisher message even fails to load, which could force the player to reset. Several background sprites and features flickering or disappearing altogether or malfunctioning camera which causes the screen to scroll down instead of shake whenever a character hits the ground. Finishing moves can be performed, but they produce incredibly strange effects, mostly missing sprites for Fatalities that call for a large number of animated objects like exploding bodies or Scorpion's Toasty. At this point, sprite loading will not function properly and if any more moves are performed, they become unusable. This seems to be related to how teleporting works in the game and once the threshold has been passed, the teleport frame will stay on screen, leaving behind a non-animated copy of your character. While this isn't possible in the time allotted and because of how the timer goes down quickly, turning it off makes this doable.
  • Freeze Frame Frenzy - This is a glitch that can be caused by performing a certain move over a hundred times in one round, mainly a teleport.
  • However, using other Fatalities such as the Ice Grenade or a Stage Fatality or using Shang Tsung's morphs can produce different results.
  • Deep Freeze Experiment - The first half of Sub-Zero's Deep Freeze Uppercut Fatality resets the finisher timer so that the user may inflict the fatal blow.
  • Baby Bashing - In Revision 2.1, the game did not lock the character's position after performing a Babality, allowing the player to continue on and proceed to attack the baby, resulting in severe graphical and gameplay glitches such as the characters disappearing and half of the screen replaced by a wall of scrambled sprite work.
  • Double Super Uppercut - A glitch that required either precise time or rapid button mashing, it is possible to execute Johnny Cage's Fatality twice in a row, producing a second head in the process almost immediately after the original is knocked off.
  • ERMACS is nothing more than a statistics listed within the arcade ROM's game audits.

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    This was proven to be completely false as there is also no naturally occurring default character palette that would provide a full palette swap for Ermac. The glitch rendered Scorpion in a red sheen instead of the usual yellow, which is in fact, the original costume color that was used in filming before it was digitally recolored. This glitch had inferred that a secret character alongside Reptile existed within the game that was not only harder to locate, but was also available as a playable character.

  • Ermac - An abbreviation of the term 'Error Macro'.
  • In earlier days, some may have perceived these strange occurrences as either hidden characters or moves well-placed within the game and have spread the news to others. Glitches are no stranger to the franchise and have, once discovered, been often exploited and/or experimented on. Although often brief and resolved within mere seconds of occurring, glitches are popular amongst gamers and were especially laden in earlier games, often producing bizarre, beneficial or hurtful results in gameplay or graphics.












    Mortal online macro uopilot